John Conway's mathematical cellular automaton. Features real-time evolution, interactive drawing, speed adjustment, and classic presets including Gosper Glider Gun and Pulsar. (License: MIT)
Runs inside an isolated iframe with strict CSP headers, preventing unauthorized access to host cookies or storage.
Pure client execution without Node.js build bottlenecks. Fast startup with zero egress bandwidth overhead.
Instant simulation across desktop, tablet, and mobile viewports with native resolution scaling.
Real-time 3D planetary orrery rendered with Three.js via CDN. Features Keplerian orbital speeds, interactive orbit controls, planetary data sheets, and Saturn ring geometries. (Source: https://github.com/mrdoob/three.js / License: MIT)
Browser-based pixel dithering studio implementing Floyd-Steinberg, Atkinson, and Bayer matrix error diffusion. Features retro palettes (Game Boy, Macintosh, CGA, Cyberpunk). (Author: Surma / Source: https://github.com/surma/image-dithering / License: Apache-2.0)
Interactive Verlet integration cloth simulation. Drag to interact with fabric tension, right-click/cut to slice and tear threads in real-time. (Author: dissimulate / Source: https://github.com/dissimulate/Tearable-Cloth / License: MIT)
High-fps cyberpunk digital code rain simulation with customizable phosphors (Green, Cyan, Magenta, Amber).